mstrig_relay
Properties
- target triggerName (map event to fire)
- triggerstate "0|1|2" [optional] (see trigger_relay's triggerstate description)
- random "integer" (percent chance of the target to be triggered)
- targetname "triggerName" (this entity must be triggered, common methods would be trigger_once, or trigger_multiple)
- spawnflags "1" [optional] (as there is no official documentation, I've no idea what this spawnflag does, but I if it works like trigger_relay, then setting this one will cause the entity to 'remove on fire' - meaning it can only be triggered once, but cleans itself up afterwards for better map optimization.)