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2D Skybox Reference

This is an archived reference of MS:R's unique 2D skybox textures, written originally by J-M v2.5.5. Image organization also originally credit to J-M v2.5.5.

You may find that brightness values need to be adjusted slightly with modern VHLT compilers, but color values should hold up well.

2D Skybox Orientation

J-M v2.5.5

First, some information about skyboxes. Hammer has a strange orientation system, as you may have noticed. In the top (x/y) view, the right side of the screen is 0°, the top of the screen is 90°, the left side of the screen is 180°, and the bottom of the screen is 270°. The following two pictures should make clear how every skybox wraps around a map:

Editor Overview

Every new point-based entity you create will be oriented in the direction marked by the orange arrow, which is 0°.

2D Skybox Directionality Legend

This picture illustrates how the six skybox images (bk, dn, ft, lf, rt, up) connect with each other.

Unique 2D Skybox Reference

arc day

arc night

ax dark clouds

blue sky

castle night

cavern

ocean blue day

cx

damager

dash night

dawn green

des dusk

desert1

desert2

forest

frozen

frozen dusk

full moon

g morning

ghetto

green

green pleasant

jungle

l mountains1

morning dew

nature1

night italy

nightmare snowcliff

null hill

null lake

riverscape1

snow

snowcliff

space

sunset02

tornsky

trainyard

tropical

tropical2

volare

winter

xt deheat