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2013 JULa Patchnotes

This patch is pretty pathetic, given the delay involved, but hopefully it'll clean the current Steamtastic situation up, fix a few critical issues, and lead to bigger, better, more frequent things.

New Map

  • Nightmare Edana (nightmare_edana) by Furion, Self Adjusting (Moderate -Hard), Disconnected
    • Humorous little map. Post -apocalyptic "Edeadna"
    • Custom scripts and models by Furion, and voice overs by SquareSoftKnight

Other Changes

  • Double click fix now integrated.
  • Recompile/resource optimization for Shender_East.
  • Various efforts to ensure Hunderswamp_North behaves.
  • Increased most Lightning DOT durations 200% and reduced damage by 25%
    • Increases the accuracy debuff advantage (true for NPCs as well) [May undo, we'll see how it goes]
  • Yet another stab at ensuring Bloodrose will not crash at Flesheater.
  • Blood Blades now use Swordsmanship skill proper.
  • Thunder Breaker's secondary now using Lightning damage proper.
  • Some efforts made to ensure Glow doesn't fail.
  • Pharaoh of Storms properly boss flagged.
  • Various monster spawn stuck check related issues.
  • Major applyeffect DOT optimization.
  • Updated FN readme with current servers.
  • A thousand or so other minor bug fixes and optimizations...

  • RKS servers will be moving to the Steam Pipe version and should show up on the Server Browser

    • (Hopefully no other issues crop up with that.)

Mapper Toys

  • trigger_teleport's "delay" property now works like a trigger_multiple in that it disables the trigger for seconds before reset.
  • Scriptevent ext_teleportfx1 now works for monsters as well
  • ext_teleportfx2 - works as ext_teleportfx1 but without the visual effect and a more dramatic audio effect
  • Monsters using base_jumper now take "set_no_jump" / "set_jump" as addparams and scriptevents. (Includes newer goblins, among others.)

[SPOILER SECTION BEGIN]

New Lewts

  • The Corrodinator

    • First of the contest reskins to finally appear, this helm increases acid/poison DOT duration by 50%
    • (rare misc epic)
  • Icy Crescent Blade

  • Flaming Crescent Blade
  • Electrified Crescent Blade
  • Envenomed Crescent Blade
    • (Req: Smallarms 30)
    • Various elemental flavors of the Crescent Blade with DOT's based on the associated magic skill.
    • As mentioned before, any combination of Crescent Blades (elemental or otherwise) counts as a Matched Set, and thus receives no dual -wield penalty.

New Beasties

  • monsters/bat_large - Large Bat* (32x32, 100hp, ~10dps, vermin, low)

    • Larger, meaner version of the classic bat.
  • monsters/bat_large_vampire - Vampire Bat (32x32, 200hp, ~25 -50dps, vermin, medium)

    • Vampryic bat with very aggressive and evasive flight model.
    • Regenerates 10% maxhp per strike.
    • Greater Poison DOT on every 5th consecutive strike.
  • monsters/bat_large_shreaker - Shreaker Bat* (32x32, 300hp, ~50dps, vermin, medium)

    • This bat generates a stunning sonic blast every 5 seconds.
  • monsters/ogre_cave_thug - Cave Ogre Thug* (32x96, 4000hp, ~200dps, orc, hard)

    • Large brutish beast with a chain of combo attacks, knock back, and slamming stun.
    • More sluggish than most of the cave ogres, and unable to jump.
    • Rapid passive regen scales with any hp adjustment (base 20hp/sec).
  • monsters/ant_fire_warrior - Fire Ant Warrior* (32x16, 500hp, ~60dps, ant_red, medium)

    • Giant red ant, periodically breaths fire.
    • "ant_red" faction agros against pretty much any race other than its own.
  • monsters/ant_fire_flyer - Elite Fire Ant Warrior* (32x64, 500hp, ~60dps, ant_red, medium)

    • Flying variant of the same model. Hovers. Breath has push back and is used more frequently.
  • Workers and black ants pending.

  • Available and tested, but not appearing in this release.