2013 JULa Patchnotes
This patch is pretty pathetic, given the delay involved, but hopefully it'll clean the current Steamtastic situation up, fix a few critical issues, and lead to bigger, better, more frequent things.
New Map
- Nightmare Edana (nightmare_edana) by Furion, Self Adjusting (Moderate -Hard), Disconnected
- Humorous little map. Post -apocalyptic "Edeadna"
- Custom scripts and models by Furion, and voice overs by SquareSoftKnight
Other Changes
- Double click fix now integrated.
- Recompile/resource optimization for Shender_East.
- Various efforts to ensure Hunderswamp_North behaves.
- Increased most Lightning DOT durations 200% and reduced damage by 25%
- Increases the accuracy debuff advantage (true for NPCs as well) [May undo, we'll see how it goes]
- Yet another stab at ensuring Bloodrose will not crash at Flesheater.
- Blood Blades now use Swordsmanship skill proper.
- Thunder Breaker's secondary now using Lightning damage proper.
- Some efforts made to ensure Glow doesn't fail.
- Pharaoh of Storms properly boss flagged.
- Various monster spawn stuck check related issues.
- Major applyeffect DOT optimization.
- Updated FN readme with current servers.
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A thousand or so other minor bug fixes and optimizations...
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RKS servers will be moving to the Steam Pipe version and should show up on the Server Browser
- (Hopefully no other issues crop up with that.)
Mapper Toys
- trigger_teleport's "delay" property now works like a trigger_multiple in that it disables the trigger for
seconds before reset. - Scriptevent ext_teleportfx1 now works for monsters as well
- ext_teleportfx2 - works as ext_teleportfx1 but without the visual effect and a more dramatic audio effect
- Monsters using base_jumper now take "set_no_jump" / "set_jump" as addparams and scriptevents. (Includes newer goblins, among others.)
[SPOILER SECTION BEGIN]
New Lewts
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The Corrodinator
- First of the contest reskins to finally appear, this helm increases acid/poison DOT duration by 50%
- (rare misc epic)
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Icy Crescent Blade
- Flaming Crescent Blade
- Electrified Crescent Blade
- Envenomed Crescent Blade
- (Req: Smallarms 30)
- Various elemental flavors of the Crescent Blade with DOT's based on the associated magic skill.
- As mentioned before, any combination of Crescent Blades (elemental or otherwise) counts as a Matched Set, and thus receives no dual -wield penalty.
New Beasties
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monsters/bat_large - Large Bat* (32x32, 100hp, ~10dps, vermin, low)
- Larger, meaner version of the classic bat.
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monsters/bat_large_vampire - Vampire Bat (32x32, 200hp, ~25 -50dps, vermin, medium)
- Vampryic bat with very aggressive and evasive flight model.
- Regenerates 10% maxhp per strike.
- Greater Poison DOT on every 5th consecutive strike.
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monsters/bat_large_shreaker - Shreaker Bat* (32x32, 300hp, ~50dps, vermin, medium)
- This bat generates a stunning sonic blast every 5 seconds.
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monsters/ogre_cave_thug - Cave Ogre Thug* (32x96, 4000hp, ~200dps, orc, hard)
- Large brutish beast with a chain of combo attacks, knock back, and slamming stun.
- More sluggish than most of the cave ogres, and unable to jump.
- Rapid passive regen scales with any hp adjustment (base 20hp/sec).
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monsters/ant_fire_warrior - Fire Ant Warrior* (32x16, 500hp, ~60dps, ant_red, medium)
- Giant red ant, periodically breaths fire.
- "ant_red" faction agros against pretty much any race other than its own.
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monsters/ant_fire_flyer - Elite Fire Ant Warrior* (32x64, 500hp, ~60dps, ant_red, medium)
- Flying variant of the same model. Hovers. Breath has push back and is used more frequently.
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Workers and black ants pending.
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Available and tested, but not appearing in this release.