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2013 FEBa Patchnotes

This is an optional patch - you can currently both play and host with this or JAN2013a on FN (Though we of course recommend the patch for both clients and servers.)

Fixes

  • Fixed bug where several maps were bjorked due to new anti -stuck system
  • Reduced Decibelants mighty woofers **
  • Fixed a bug where some voiced NPC's were having their sound files cut off
  • Jerdid speaks! (Gertenheld_Forest) - Thanks to Roghan **
  • Vadrel speaks! (Foutpost) - Thanks to Roghan **
  • Fixed Thunder Breaker using Fire as default element
  • Removed the pvp by default for ms_soccer - but you can still vote for it
  • Added damage types to damage reports
    • (Brace for massive wave of incoming monster/weapon using wrong element bug reports)
    • Note that most older monsters use the "generic" damage type, which does not report.
  • Fixed bug where ms_dev_mode forced test scripters to load a map twice
  • Fixed Healing Circle and Rejuv not adding damage points.
  • Fixed frequency of Hooked Iron Arrows

New Map (sorta)

  • test_scripts (utility) **
    • This is a new map for aiding people interested in exploring the MSC script system.
    • To use this, ms_dev_mode must be set to 1 in your server.cfg/listenserver.cfg
    • Additionally, any scripts you want to test must be in the msc/test_scripts folder
    • These must be itemized in the ms_dynamicnpc cvar, also in your server.cfg/listenserver.cfg
    • Multiple scripts can be loaded into the map by parsing ms_dynamicnpc with semi -colons, for example:
    • ms_dynamicnpc "test_scripts/test_spider;test_scripts/edrin"
    • The Dungeon Master's assistant can then spawn these scripts for you, and aid in testing.
    • If the monster #includes monsters/base_fish2, he will also automatically open special water ways, and sink the monster, so it can swim.
    • Intend to expand this map to include more testing areas, for oversized monster scripts, etc.
    • ...As well as more example scripts, and more documentation, as they become available and are cleaned for spoilers.
    • BEWARE THAT CHARACTERS WILL NOT SAVE WHILE ms_dev_mode IS ACTIVE! (Not even server side nor LAN.)
    • test_scripts cannot be voted for on FN (as it requires ms_dev_mode) [untested - though it'll boot you off FN, should you manage to load it, or force it via admin_map/changelevel]
  • There be additional scripting information, examples, and other materials msc/test_scripts/test_scripts_info.rar
    • Much more pending...

Minor Map Fixes

  • Hunderswamp_North **
    • Abomonation seal system changed a bit

** These additions/fixes only work if you have the patch on your client