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Developing for Master Sword: Rebirth Overview

Overview

This page should give you a general overview about developing for Master Sword: Rebirth. Inside, you can click a section according to the type of content you want to develop. To find specific information, search for keywords of your interest, or navigate the left-hand panel menu.

Audio includes sound effects, music, and extensive voice acting for our characters.

It would just be all test levels without us! Creating maps for MS:Rebirth means learning how to make maps for Goldsrc, the engine powering Half-Life 1.

The art of polygonal wizardry. Modeling includes meshing, UVing, rigging, animating, texture creation, and anything else your creation requires. Getting your content into the game means complying with some limitations set by Goldsrc, the engine powering Half-Life 1.

Programming for MS: Rebirth can include writing in C, C++, our proprietary scripting language, Angelscript, GO, or possibly even your own specialty.